City: Qertíhrāv Gíhm

Qertíhrāv Gíhm

Qertíhrāv Gíhm
Example Tauran architecture.
StateTetburland
ProvenceKveviēid Region
RegionYächug åzåḡ Holt
Founded1063
Community LeaderLord Esgarbes
Area24 km2 (9 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation5004 m (16417 ft)
Average Yearly Precipitation268 cm/y (105 in/y)
Population5857
Population Density244 people per km2 (650 people per mi2)
Town AuraNecromancy
Naming
Native nameQertíhrāv Gíhm
Pronunciation/qer/ /ˈtɪ̞rəˑv/
Direct Translation[terror] [medical]
Translation[Not Yet Translated]

Qertíhrāv Gíhm (/qer/ /ˈtɪ̞rəˑv/ [terror] [medical]) is a subtropical City located in the Kveviēid Region of the Tetburland.

The name Qertíhrāv Gíhm is derived from the Sylvin language, as Qertíhrāv Gíhm was founded by Esgarbes, who was culturaly Tauran.

Climate

Qertíhrāv Gíhm has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 24°C (75°F). Qertíhrāv Gíhm receives an average of 268 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Qertíhrāv Gíhm covers an area of nearly 24 km2 (9 mi2), and an average elevation of 5004 m (16417 ft) above sea level.

Overview

Qertíhrāv Gíhm was founded durring the late 12th century in spring of the year 1063, by Esgarbes. The establishment of Qertíhrāv Gíhm suffered from many setbacks, delays, and obsticles, most notably a group of Qertíhrāv Gíhm which required millitary assistance exterminate before the community could finish being built.

Qertíhrāv Gíhm was built using the conventions of Tauran durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Qertíhrāv Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qertíhrāv Gíhm is buildings are arranged arround a network of broad paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Qertíhrāv Gíhm's timber-based walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Qertíhrāv Gíhm has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Qertíhrāv Gíhm long.

Civic Infrastructure

Qertíhrāv Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qertíhrāv Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qertíhrāv Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qertíhrāv Gíhm's parks.

Qertíhrāv Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qertíhrāv Gíhm.

Qertíhrāv Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qertíhrāv Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qertíhrāv Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qertíhrāv Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qertíhrāv Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qertíhrāv Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qertíhrāv Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qertíhrāv Gíhm's public wards, blessings, and other arcane systems.

Qertíhrāv Gíhm possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Qertíhrāv Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qertíhrāv Gíhm's natural decorations nor waterways.

Qertíhrāv Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qertíhrāv Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qertíhrāv Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qertíhrāv Gíhm's bank was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, spring is short in Qertíhrāv Gíhm.

The Spider, Ogre (Huge) near Qertíhrāv Gíhm are known to be more aggressive than normal.

Qertíhrāv Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Transmutation energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 16
  • Farm Laborer: 26
  • Hunters: 20
  • Milk Maids: 15
  • Ranchers: 7
  • Ranch Hands: 15
  • Shepherds: 16
    • Farmland: 23603 m2
    • Cattle and Similar Creatures: 1464
    • Poultry: 17571
    • Swine: 1171
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 585

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 13
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 13
  • Candlemakers: 19
  • Carpenters: 18
  • Clothmakers: 15
  • Coach and Harness Makers: 6
  • Coopers: 15
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 13
  • Farrier: 31
  • Furriers: 3
  • Glassworkers: 19
  • Gunsmiths: 12
  • Harness-Makers: 5
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 15
  • Locksmiths: 5
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 7
  • Pursemakers: 10
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 12
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 18
  • Tailors: 40
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 8
  • Weavers: 17
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 7
  • Booksellers: 9
  • Butchers: 15
  • Chandlers: 15
  • Chicken Butchers: 14
  • Entrepreneurs: 6
  • Fine Clothiers: 16
  • Fishmongers: 15
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 20
  • Spice Merchants: 7
  • Wine-sellers: 12
  • Wheelwright: 9
  • Woodsellers: 5

Service workers

  • Bakers: 29
  • Barbers: 26
  • Coachmen: 8
  • Cooks: 25
  • Doctors: 12
  • Gamekeepers: 9
  • Grooms: 4
  • Hairdressers: 19
  • Healers: 15
  • Housekeepers: 17
  • Housemaids: 36
  • House Stewards: 16
  • Inns: 5
  • Laundry maids: 11
  • Maidservants: 20
  • Nursery Maids: 11
  • Pastrycooks: 17
  • Restaurateur: 21
  • Tavern Keepers: 22

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 13
  • Long Haul Couriers: 14
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 16
  • Millers: 12
  • Miners: 12
  • Oilmen and Polishers: 9
  • Postmen: 14
  • Pure Finder: 7
  • Skinners: 18
  • Sugar Refiners: 3
  • Tosher: 8
  • Warehousemen: 24
  • Watercarriers: 12
  • Watermen, Bargemen, etc.: 18

Skilled Laborers

  • Accountants: 7
  • Alchemist: 8
  • Clerk: 12
  • Dentists: 6
  • Educators: 16
  • Engineers: 7
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 7
  • Civil Clerks: 13
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 13
  • Fixers: 7
  • Kami Clerk: 12
  • Landlords: 10
  • Lawyers: 7
  • Legend Keepers: 10
  • Militia Officers: 41
  • Monks, Monastic: 18
  • Monks, Civic: 18
  • Historian, Oral: 13
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 13
  • Priests: 22
  • Rangers: 8
  • Rat Catchers: 8
  • Scholars: 9
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 23
  • Military Officers: 21

Cottage Industries

  • Brewers: 17
  • Comfort Services: 22
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 20
  • Needleworkers: 20
  • Potters: 10
  • Preserve Makers: 15
  • Quilters: 8
  • Seamsters: 36
  • Spinners: 17
  • Tinker: 6
  • Weaver: 14

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 7
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 5
  • Musicians: 17
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 20
  • Writers: 18

Produce Industries

  • Butter Churners: 18
  • Canners: 16
  • Cheesmakers: 20
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 9
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 8
  • Tallowmakers: 13

2122 of Qertíhrāv Gíhm's population work within a Foundational Occupation.

3384 of Qertíhrāv Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 351 (6%) are noncontributers.

Points of Interest

Qertíhrāv Gíhm has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

The center of Qertíhrāv Gíhm's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Qertíhrāv Gíhm was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qertíhrāv Gíhm lost 270 people, 242 livestock, and 71 buildings. The conflict ended after roughly 102, when members of Qertíhrāv Gíhm's militia enacted an operation to bring aid to another fighting force. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with pitched battle between both forces, which ended in defeat for Qertíhrāv Gíhm's forces. The war is remembered in legend by Qertíhrāv Gíhm's bards, historians, and legend keepers.

History